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he doesn’t even have nipples!
I’ll still be maintaining this blog, but will start uploading stuff to the Twitter side more regularly, just afraid the stuff here will get accidentally nuked or something (sorry to those who’ve tried contacting me on...

he doesn’t even have nipples!

I’ll still be maintaining this blog, but will start uploading stuff to the Twitter side more regularly, just afraid the stuff here will get accidentally nuked or something (sorry to those who’ve tried contacting me on Twitter before @_@). Will take some time to reupload most of the posts here lol

Twitter

Dec 4 2018 | 227 notes
Despite how weird the movies are getting, Newt will always be an awesome character to me. I love how he’s portrayed as a male protagonist, and he’s so relatable and down to earth :’)

Despite how weird the movies are getting, Newt will always be an awesome character to me. I love how he’s portrayed as a male protagonist, and he’s so relatable and down to earth :’)

Nov 17 2018 | 262 notes
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I promised to do an armor tutorial, so here it is! The referenced artwork you see here is from FE Heroes - Xander’s artwork is perfect for this demonstration XD

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If you’re working with an existing design (eg. for fanart), don’t be afraid to get familiar with the original outfit first :) Xander’s outfit is pretty daunting, but everything from human bodies to outfits and accessories can be broken down into parts and shapes. Get rid of the excess detail first, and look at the general outline of each armor piece. 

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As always - try to start with a basic body sketch first, instead of drawing the outfit or armor upfront. It’ll save you a lot of headache as you can correct the proportions at the start, and figure out details like how the armor pieces sit.

Let’s build our sketch on top of Summer Xander :D Build shapes on top of him, and add lines to show the direction armor pieces should be pointing towards (eg. see the shoulder pads, neck piece). You can also make the armor more ‘fitting’ at this point - we can always build up the bulk later.

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Now with your first sketch, start ‘carving’ out the shapes more, or building up the curves and edges! With your handy shapes as templates, you can draw within the boundaries without worries. 

When you’re satisfied with the overall look, here’s where you go in and start fussing over the armor details, all the fancy stuff. You can also add these during the rendering/color stage. 

TLDR: Start simple, use shapes, and build on top

More tutorials here

Nov 11 2018 | 339 notes